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After successfully redesigning Santander's Personal Banking app, I went on to redesign their Online Banking platform. Working from desktop only wireframes, I created a Responsive Style Guide from which all online banking screens could be designed and constructed. This document required me to design and document every element of the site for various stakeholders within Santander, including designers and developers. I had to be incredibly organised and thorough in order to cover all questions that could arise. This is certainly one of my largest and proudest pieces of work.
Santander's Personal Banking app worked well but needed its look and feel to be updated. I was tasked to completely overhaul the design of the iPhone app with no guidelines to work from. This was a fantastic project which involved over one hundred screens to be designed. I approached this project with the aim to simplify the UX as much as possible to make using it quick and easy for consumers on the move. I then worked with Chris Constantine and Steven Morris to complete the iPad designs.
Sky wanted to launch the first social television guide. I worked to convert the desktop experience into one that worked seemlessly on mobile.
This was my first UX and Art Direction project. I worked with our intern, Alice Heath, to produce a beautiful pedometre app that is simple and fun to use for a broad audience.
This app was the number 1 selling app on iTunes for a week! I designed the full UX and interface of this turn-based app which compliments Endemol's BBC quiz show, "Pointless". Fans and non-fans can play against each other in head-to-head rounds and on their own in single player mode.
I spent a day in a team of four people rapid wireframing at charity event, Hack4Good. We were asked to streamline the experience of betting on sports matches to encourage donations. I sketched wireframes of the betting process that used a thermometre to show the user how their chances of winning were improving as they bet and donated more to charity.
This app allows football fans to play against each other in a virtual penalty shootout. I designed the UX for the entire turn-based app. This project has given me a lot of experience in gaming user experience. Read more and download the free app here.
This blog and competition site needed careful consideration for mobile. I experimented with many different UX designs until I settled on the one you can view here.
For fans of the ITV show, Benidorm, this app is real giggle. I produced full UX wireframes for this app and then lead the design. Download it on iPhone here.
These two simple apps needed some care taken over their designs to bring them to life. I transformed a slider puzzle app into Mr Bean's bath time fun and a colouring book into Mr Bean's art sale. Follow this link to download Colour & Paint and Slider Puzzle.
I overtook the design of this app seeing it from the initial design phase to the launch of the app. Live Challenge has had over 200,000 downloads over the last 2 championships. This app has won us a bronze Lovie award and features in Campaign magazines top 10 branded apps for 2012. You can download the app for free here.
To help celebrate the Olympics, Jam decided to develop an app that would alert you when a country you supported won a medal in the 2012 Games. I lead the user-experience design for this app and then prepared the final designs for development. View the T3 review here.
This Facebook tab invites parents to join a Wall of Play and share their sporting activites with other parents. I produced the UX and design on both desktop and mobile. Illustrations by Clare Elsom. You can visit the site here.
What would owners of a Facebook Phone have? Lots of friends. This is why I believe that if Facebook were to release a smartphone, they would centre its OS around your friends. Instead of choosing a medium first - phone, text, email etc. - I think you would firstly choose the friend you would like to get in touch with; then you would click to call/text/email them or simply write on their wall or start an instant chat.
This campaign was run to find out which city was the most photogenic to help elevate the launch of the new Samsung Galaxy Camera. I lead the mobile UX design and then adapted desktop designs for mobile users. You can visit the site here.
Next wanted to entertain the eager customers who queue outside their stores from 3am on Boxing Day so we created the Boxing Day Dash game. I lead the UX on this mobile-only project. Illustrations by Johnny Lighthands. You can visit the site here.
I helped come up with the ideas for and then mapped out the UX for 9 apps we produced for Samsung. The suite included Drop the Beat, an app for making little tunes by dropping littleshape characters onto a speaker; Free the Bird, a steady hand game and GeoTag, to virtually graffiti walls around your city. Illustrations by Johnny Lighthands. You can download the apps for free here.